Full Blackjack Table Drills Setup
This feature provides nine card counting practice drills with cards thrown on the table in random bunches. Select options as follows:
Drills
Ø Running Count - In this test, you will be asked the current running count according to the selected counting strategy.
Ø Aces Left - In this drill, you will be periodically tested on the number of Aces remaining in the deck. When the array appears, click on the correct number to continue.
Ø Aces Dealt - This is the same as the previous drill, except that you select the number of Aces dealt thus far.
Ø Ace Insure Count - This drill is only available if the selected strategy has a NON-zero value for the Ace card point value (Aces counted in high group). It tests your ability to calculate the Ace adjusted true count for Insurance decisions.
Ø Ten Side Count - This drill is always available. It tests your ability to calculate the Ten Side Count for Insurance decisions.
Ø Over/Under Count - This tests your ability to keep a count for Over/Under 13. You must have specified an O/U strategy.
Ø Other SC Dealt - This drill tests your ability to keep a count of all of the cards selected in the Other Side Cards options.
Ø Two Tables - This drill is designed to test your ability to back-count two tables at once. It is a bit complicated. First, you will see some of the cards dealt for the first table. Enter the running count. Then you will see some of the cards for the second table. Enter the RC for that table. Then you will see the same cards for the first table plus more cards. Enter the RC. Then you will see the same cards for the second table plus more cards. Enter the RC. Then, both tables will be cleared and you will see more cards but starting at the two RCs that you had previously.
Ø Two Counts - This is not actually a separate drill, but a combined drill. You can turn this option to test keeping two counts at once. For each test, you will need to enter the Running Count and then also enter the correct answer for whatever other drill above has been selected.
(Note: The Discard Tray Drills test running count adjustment and the Card Counting Drills test true count calculation.)
Accuracy
If 'EXACT' is selected, then you will receive an error unless you hit the exact answer. The other options allow an error of 1 or 2 test buttons to the right or left without counting as an error. However, when you hit one of the boxes, the box will turn yellow, the correct box will turn green and you must still hit the green box to continue the drill. You will not be penalized with an error, but you will lose some time.
Bias
Some card counters find it more difficult to count in certain situations. This parameter can be used to make those situations appear more often as follows:
Ø None - No bias
Ø Negative (1st half of deck rich) - When set, the first half of the deck has cards with a negative count (i.e. tens and aces for some systems). This forces a counter to count negatively and then to count negative numbers upward in the second half of the shoe.
Ø Positive (Last half of deck rich) - When set, the last half of the deck has cards with a negative count. This forces a counter to count positively and then to count positive numbers downward in the second half of the shoe.
Deal Until
When performing a counting drill, card counters often remove a card or two from the deck before starting the drill. When completed with the deck, they then use the count to determine the value(s) of the removed cards. This option simulates this action by pausing automatically near the end of the deck. Pressing CONTINUE will then display the remaining card(s).
Hands
The displayed cards are controlled here. Starting hands shows only two cards for each player and one for the dealer. Full Hands shows completed hands. Scattered allows you to specify a number of cards that are scattered around the table.
You can also set the number of Hands displayed from 2 to 6.
Timer Mode
You must select one of the timer modes below to control the presentation of the tests:
Ø Automatic - In this mode, cards are dealt automatically at the speed controlled by DEAL SPEED below. The deal pauses when tests are presented. Also, in this mode, you are given a limited amount of time to respond to tests. If you do not respond on time, the correct answer turns green (not depressed) and an error is logged. You must press the green button to continue the drill.
Ø Count Down - In this mode, cards are dealt manually by you. You must press the NEXT button to deal each card (or pair of cards). Note: You can also deal by pressing the RETURN key on the keyboard. This allows dealing with one hand and test answers using the mouse with the other hand.
Ø Count Up - This is the same as COUNT DOWN except for the handling of the total time field as described later.
Control Bars
Note: all speeds and times are measured in seconds and displayed below the control bars.
Ø Flash Speed – This field specifies the time that you are allowed to see the cards.
Ø Test Speed - In Automatic Timer Mode, this field specifies the amount of time that you have to respond to a test.
Ø Alarm Time - In Count Up or Count Down Timer Modes, this field specifies the total time allowed for the entire drill (all tests). At the end of this time, an alarm will sound. The tests will continue.
Ø Decks - Moving the Decks bar down will increase the number of decks.